An original branching adventure · English edition
Can you survive your first day in a sect?
Quiet Bell Sect welcomes beginners. Unfortunately, its mountain has not read the brochure.
Five decisions · Six possible endings · About 2–4 minutes
No skills. Considerable narrative responsibility.
Arrive as a visitor with no cultivation skills. An oath, a forbidden manual, and a sword with a staffing problem await. What you do early will matter later. Even leaving peacefully is a real ending.
No timer, account, or drama spoilers. This is an invented sect with invented characters, not a Legendary Grid.
Your decisions stay in memory in this tab. Refresh starts over. Sharing and cards contain only a fixed generic ending—not your decision recap. No account or Collection integration.